2
Facilitating learning
Rhonda
Robinson
Northern
Illinois University
Michael
Molenda
Indiana
University
Landra
Rezabek
University
of Wyoming
Introduction
educational technology is the study and ethical practice of facilitating
learning and
improving performance by creating, using, and managing appropriate
technological processes and resources.
Focus on Learning
The
definition begins with the proposition that “educational technology is the
study and ethical practice of facilitating learning . . .” indicating that helping people to learn is the primary and
essential purpose of educational technology. all of the aect definitions since 1963 have referred to
learning as the end product of educational technology. However, the definitions
have differed regarding the strength of the connection between technological interventions and
changes in learner capability.
Prior focus on messages and control. The 1963 definition centered the field on
the “design and use of messages which control the learning process” (ely,
1963,
p. 18). in this version, the focus is on messages, specifically, messages that control learning. The 1963 definition makes the
strongest connection between learning and educational technology interventions.
Januszewski (2001) proposed that the word control had two connotations, which were derived from the dominant
theories at that time: the behaviorist learningtheory notion that consequences
of behaviors determined whether or not they were learned and the
communication-theory notion that processes were regulated by feedback (pp.
42–43).
Prior claim of management of learning. aside from the official definitions, the
notion of control or management has long had strong support within the field.
For example, Hoban (1965) observed that “the central problem of education is
not learning but the management of learning, and that the teaching-learning
relationship is subsumed under the management of learning” (p. 124). later, in
outlining the parameters for research in educational technology, schwen (1977) proposed that inquiry should center on
“the management-of-learning problem.” Heinich (1984) also emphasized
technology’s commanding role: “The basic premise of instructional technology is
that all instructional contingencies can be managed through space and time” (p.
68).
Prior focus on processes. Various definitions proposed in the 1970s
focused on instruction, problem solving, and systematic design, with little
mention of learning processes or outcomes. The commission on instructional
technology (1970), for instance, used the expression to “bring about more
effective instruction” (p. 19) rather than mentioning learning, using theory
from communications and systems as its base. in the silber (1970) definition,
the focus was on solving educational problems. learners, and their learning
improvement, were not mentioned explicitly in the definition. and in another
definition of that period, the field was described as a study of the systematic
means by which educational ends are achieved (seels & richey, 1994, p. 19).
The aect (1977) and seels and richey (1994)
definitions focused more on the processes that constitute the work activities
of educational technology and then name human learning as the end purpose of
those processes without specifying either “controlling” or “facilitating”
learning. The 1977 definition returned to the idea of “involving” people and
other resources to analyze problems and implement solutions to those problems
“involved in all aspects of human learning.” While this definition seems to
focus on problem solution, which may or may not be learning, the complex nature
of
this
definition (16 pages of it) and the many elements of learning resources and
organizational structures, in some ways, may foreshadow the current definition
terms. Facilitating learning does involve a complex organization of processes
and resources including people, materials, settings, and so on. but
facilitating learning puts the emphasis on the learners and their interests and
abilities (or disabilities), rather than on an outside entity identifying and
defining the “problem” to be solved. in this view, learners have more
responsibility for actually defining what the learning problem will be as well
as controlling their own internal mental processes.
The 1994 definition again defined the field
primarily in terms of its work activities. These work activities yield
“processes and resources for learning” but the center of the definition seems
to be on the work activities rather than on the learner or learning.
An earlier definition
foreshadowing the current one. given
the commonness of the notion of management and control in the 1970s, it
is somewhat surprising that the 1972 definition comes close to the current one:
“educational technology is a field involved in the facilitation of human learning . . .” (ely,
1972,
p. 36). The authors of the 1972 definition consciously chose the term facilitation, as did the current authors, in order to
loosen the connotation that either messages or methods determine learning outcomes. facilitate is meant to convey the contemporary view
that learning is controlled internally, not externally, and that an external
agent can, at best, influence the process.
to summarize, all of these definitions in
one way or another specify that learning is the purpose toward which educational
technology is aimed. The current definition, like the 1972 one, explicitly
adopts the term facilitate
to avoid connotations of
management or control. This is meant to reflect current views about how
learning occurs. This term suggests synonyms such as promote, assist, and
support, which is what external agents—such as teachers—can do, while learners
themselves actually manage and control their own learning.
Chapter Purposes
facilitating
learning appears
to be a simple, nonthreatening phrase. its denotation is clear enough. buts its
connotations are associated with years of research, debate, divergent
philosophies, and unresolved issues. The goal in this chapter is to present a
framework for thinking about the variables involved in facilitating learning
through the lenses of divergent scholarly perspectives. Therefore, this chapter
presents multiple perspectives on the teaching-learning process, trying to
provide a balanced overview of the
differences
in terminology and consequences of these perspectives for educational
technology. it also discusses informal and formal learning activities and
instructional methods, and considers the assessment and evaluation of learners
whose learning has been facilitated using these activities.
From Learning Theory to
Instructional Theory
learning
theories attempt to describe how
humans learn. They provide an account of what are the key elements in the
process of gaining new knowledge and capabilities and how those elements
interact. For example, behaviorism focuses on the observable events that
precede and follow certain behaviors; cognitivism focuses on inferred mental
conditions—the chain of internal activities associated with learning. learning
theories are useful to the extent that they allow us to articulate issues
sensibly and to conduct inquiry to test hypotheses that flow from the theory.
it is quite another question to construct instructional theories, which attempt to prescribe teaching methods, to create the best
conditions to help learners to acquire new knowledge and capabilities. The
descriptiveprescriptive distinction is discussed at some length in reigeluth
(1983), with reigeluth, gropper, and landa providing logical analysis and
examples to illustrate the distinction (pp. 21–23, 50–52, 59–66). they make the
point that practical “implications” do not f low directly or easily from
descriptive abstractions. as one philosopher of education (Phillips,
1994)
points out,
[a] defect of the ‘isms’ approach was that it was based on the untenable
conception of ‘implication.’ in order to draw implications from an abstract or
theoretical premise, other premises are required which link the first premise
to the practical domain of interest. . . . The point is that these matters
cannot be decided by deducing them in a simple way from some abstract
philosophical position. (p. 3864)
Unfortunately, many learning theorists
themselves set a bad example by leaping to conclusions about the instructional
implications of their theories. it is no wonder that many other adherents of
learning theories, convinced of their descriptive accuracy, quickly rush to
spell out practical implications, which they assume to have as much
prescriptive as descriptive accuracy. This conflation of learning theory and
instructional theory leads to barren arguments about the merits of one theory
or the other. champions of a particular learning theory, which may have a
strong grounding
in
research and is therefore a quite useful description of how people learn, sometimes forcefully
argue that their prescriptive
instructional implications must
be equally true whether or not they have been tested and upheld empirically.
at
this time, it is conventional to group the various theories of learning
into three broad categories: behaviorism, cognitivism, and constructivism
(e.g., see ertmer & newby, 1993). each of these bodies of theory, as
well as others, has its adherents. each, some would claim, has suffered from
overly enthusiastic advocacy of particular instructional solutions prematurely
derived from a descriptive learning theory. The most recent victim of this
confusion is constructivism. as kirschner, sweller, and clark (2006) point out,
“The constructivist description of learning is accurate, but the instructional
consequences suggested by constructivists do not necessarily follow” (p. 78).
or, as the criticism was framed by bransford, a. l. brown, and cocking (2000),
a common misconception regarding “constructivist” theories of
knowing (that existing knowledge is used to build new knowledge) is that
teachers should never tell students anything directly but, instead, should
always allow them to construct knowledge for themselves. This perspective
confuses a theory of pedagogy (teaching) with a theory of knowing. (p. 11)
to avoid a lengthy, hair-splitting
descriptive-prescriptive analysis, we will simply refer to each body of thought
as a “perspective,” not distinguishing rigorously between the descriptive
learning theories and the prescriptive instructional theories within each body
of thought. The goal is to represent each perspective roughly as it appears in
the literature of educational technology.
Perspectives Have Consequences
How one creates, uses, and manages learning
resources depends greatly on one’s beliefs about how people learn. For example,
a teacher inspired by the behaviorist perspective would be expected to
determine what the learner already knows, select an appropriate goal for that
learner, provide prompts to guide them toward desired behaviors, and arrange
reinforcers for those desired behaviors. on the other hand, a teacher inspired
by montessori’s (2004) developmental perspective would be expected to determine
a child’s developmental status, select an appropriate work activity, model that
activity, and step back to observe and support the child’s efforts to master
the new task.
one’s view of how learning takes place can
also affect decision making about educational policies. if one considers learning
to be under the control of teachers—believing that teaching equals learning—it
is entirely reasonable to support policies that make teachers directly
accountable for student test results. The teacher is the worker and student
learning is the product produced. The assumption is that if teachers “work
harder” students will learn better. a variation of this viewpoint is that of
the student as customer, a metaphor that has become quite popular in higher
education and corporate training, often called “learner-centered teaching.” The
student is seen as the recipient of services provided by the teacher, akin to
getting a haircut. in this view, teaching is something done to learners, so, obviously, the service
provider is the one accountable for the results.
However, if one views learning as being
primarily under the control of learners (a constructivist view), teachers and
students are seen more as collaborators in a common enterprise. They are
coproducers of students’ learning accomplishments. nothing happens until the
students do their part of the coproduction. in this view, a more appropriate
model is psychotherapy rather than hair cutting. The student is not a customer
but a worker doing the hardest part of constructing new knowledge, skills, and
attitudes. This view would imply educational policies focused on student
motivation to achieve. teachers would be accountable for doing their part of the job professionally but would not be
expected to take full responsibility for what students do and do not learn. The
issue of motivation and who has control of it is discussed near the end of this
chapter and in chapter 3.
Learning Defined and Viewed
From Different Perspectives
learning
can be defined as “a persisting change in human performance or performance
potential . . . . as a result of the learner’s experience and interaction with
the world” (driscoll, 2005, p. 9). different theories of learning regard
different elements of the process as being of paramount importance, and they
use a different vocabulary to describe the underlying processes that they
believe are occurring within the learner. in the remainder of this chapter, the
behaviorist, cognitivist, and constructivist perspectives are each discussed
briefly regarding their main elements, emphases, and relationship to
educational technology concerns. to these three categories is added the
category of “eclectic,” reflecting the widely accepted view that theory and
practice can be enlightened by viewing problems through different lenses or
even combining lenses.
Behaviorism
The name “behaviorism” refers collectively
to several quite diverse bodies of thought in psychology and philosophy. This
discussion will focus on radical behaviorism because its operationalization,
operant conditioning, has had the greatest practical impact on theory and
practice in educational technology (burton, moore, & magliaro, 2004).
operant conditioning involves the contingent relationships among the stimuli
that precede a response, the response itself, and the stimuli that follow a
response, that is, the consequences of the behavior (p. 10). b. F. skinner
(Ferster & skinner, 1957) discovered that by manipulating these three
variables, he could elicit quite complex new behaviors from laboratory animals.
other researchers found that humans, too, responded in similar ways to certain
types of consequences or reinforcers.
Behaviorism in Educational Technology. Prompted by his own experiences with schools as a parent, skinner
(1954) became interested in the possibility of applying operant conditioning to
academic learning. His analysis of the problems of group-based traditional
instruction and his invention of a mechanical device for interactive learning,
referred to as a “teaching machine,” gained national attention. The pedagogical
organization of stimuli, responses, and reinforcers in teaching machines became
known as programmed instruction, and programmed instruction lessons in book
format were published in great profusion in the 1960s. by the mid-1960s,
skinner (1965; 1968) viewed programmed instruction as a practical application
of scientific knowledge to the practical tasks of education and so he referred to
his instructional strategies as a “technolog y of teaching.” other authors converted this term to educational technology; an early example is educational technology:
Readings in programmed instruction (dececco, 1964).
Teaching machines and programmed instruction. between
1960 and 1970, the research focus of what had been the audiovisual
education field shifted sharply toward work on teaching machines and programmed
instruction, prompting the change of the name of the field to educational
technology. torkelson (1977) examined the contents of articles published in AV Communication Review between 1953 and 1977 and found that the
topics of teaching machines and programmed instruction dominated the journal in
the 1960s. in fact, between 1963 and 1967, these topics represented a plurality
of all articles published.
Programmed tutoring.
Programmed
tutoring was developed to overcome some of the weaknesses of programmed
self-instructional materials, specifically, their being limited to “knowledge
of correct response” as a reinforcer and their totally expository strategy. in
ellson’s (ellson, barner, engle, & kempwerth, 1965) programmed tutoring, a
live person, usually a peer learner, followed instructions in leading the tutee
through practice exercises, giving social reinforcers (a nod, a smile, an
affirming phrase) when correct and hints toward a solution (“brightening”) when
incorrect. The brightening technique was meant to make the experience more of a
discovery activity, in which learners figured out the answers rather than being
told them. a metaanalysis of programmed and structured tutoring programs showed
tutees scoring around the 75th percentile compared to the 50th percentile for
conventional instruction (cohen, kulik, J. a., & kulik, c. c., 1982); this
difference is one of the largest ever recorded in research comparing methods.
Direct Instruction.
direct
instruction (di) is an empirically based, scripted method for small group
instruction; it provides fast paced, constant interaction between students and
the teacher (englemann, 1980). although it is not consciously derived from
behaviorism, its procedure visibly applies behaviorist prescriptions,
particularly continuous learner responses to teacher prompts followed by reinforcement
or remediation, as appropriate. a largescale comparison of 20 different
instructional models used with at-risk children showed di to be the most
effective in terms of basic skills, cognitive skills, and self-concept
(Watkins, 1988). after more than a quarter century of implementation, di
established a solid record of demonstrated success (adams & engelmann,
1996). Further, it was found to be one of three comprehensive school reform
models “to have clearly established, across varying contexts and varying study
designs, that their effects are relatively robust and . . . can be expected to
improve students’ test scores” (borman, Hewes, overman, & brown, s., 2002,
p. 37).
Personalized System of Instruction (PSI). F. s. keller’s (1968) Personalized system of instruction
(Psi), or “keller Plan,” is a method for organizing all the material of a whole
course or curriculum. The subject matter is divided into sequential units
(could be chapters of a textbook or specially created modules) that are studied
independently by learners, progressing at their own pace. at the end of a unit,
learners have to pass a competency test before being allowed to go forward to
the next unit. immediately after the test, they receive coaching from a proctor
to correct any mistakes. This procedure protects students from accumulating
ignorance and falling further and further behind if they miss a key point
(keller, F. s., 1968). The self-pacing and
immediate
remediation are the elements that lend a degree of personalization. during the
period it was being tested at many colleges and universities, the 1960s and
1970s, it was the most instructionally powerful innovation evaluated up to that
time (kulik, J. a., kulik, c. c., & cohen, 1979; keller, F. s., 1977).
behaviorism’s major impact on educational
technology has been on the soft technology side, contributing several templates
or frameworks for instruction— such as programmed instruction, programmed
tutoring, direct instruction, and Psi (lockee, moore, & burton, 2004). as
hard technology advanced, these frameworks were incorporated in
mechanical, electro-mechanical,
and ultimately, digital formats, such as computer-assisted instruction (cai)
and online distance education.
Computer-assisted instruction (CAI). experiments in cai began just at the time
that programmed instruction was at its peak, so many of the early cai programs
followed a drill and practice or tutorial format resembling programmed
instruction: small units of information followed by a question and the
student’s response. a correct response was confirmed, while an incorrect
response might branch the learner to a remedial sequence or an easier question.
beginning in the mid-1960s, the cai research and development program at
stanford University, later the computer curriculum corporation, created
successful drill and practice materials in mathematics and reading, later
adding foreign languages (saettler, 1990, p. 308).
more innovative and more learner-centered
programs were developed in the ticcit project at brigham Young University in
the 1970s. These sophisticated programs yielded successful programs in
mathematics and english composition. However, both the stanford and ticcit
programs failed to gain major adoption in their intended sectors, k–12 and community
college education (saettler, 1990, p. 310).
The Plato project at University of illinois
began in 1961, aiming to produce cost-efficient instruction using networked
inexpensive terminals and a simplified programming language for instruction,
tUtor. most of the early programs were basically drill and practice with some
degree of branching, but a wide variety of subject matter was developed at the
college level. over time, terminals at
outlying universities were connected to the central mainframe in a timesharing
system, growing to hundreds of sites and thousands of hours of material
available across the college curriculum. as software development continued,
many innovative display systems evolved, including a graphical Web browser. With
experience and with more capable hardware, more varied sorts of instructional
strategies became possible, including laboratory and discovery oriented
methods.
The Plato system pioneered online forums and
message boards, e-mail, chat rooms, instant messaging, remote screen sharing,
and multiplayer games, leading to the emergence of what was perhaps the world’s
first online community (Woolley, 1994). it continued to grow and evolve right
through the early 2000s, sparking the expansion of local cai development and
finding a niche in military and vocational education.
Behaviorism and Facilitating Learning How has behaviorism contributed to
facilitating learning? For one thing, the behaviorism-based technologies
demonstrated that it is possible to achieve dramatic achievement test gains
through careful control of the contingencies among stimuli, responses, and
consequences, as claimed. Thorough analysis of learning tasks, precise
specification of objectives, subdivision of the content into small steps,
eliciting active responses, and giving feedback to those responses constitute a
successful formula, at least for certain types of learning goals. in addition,
the planning process required to produce lessons of this sort gave birth to the
larger planning methodology now known as instructional systems design
(magliaro, lockee, & burton, 2005).
Programmed instruction demonstrated that
individual learners could work effectively at their own pace without the
guidance of a live teacher, freeing instruction from the teacher-centered,
group-based paradigm. in doing so, it also made the learner an active
participant in the learning process, not active in the sense that learners had
control of the process, but in the sense that they needed to respond overtly
and thoughtfully at frequent intervals, requiring them to stay engaged with the
material.
last but not least, behaviorism, because it
does not focus on internal cognitive processes, is not limited to use in the
cognitive domain. The behaviors that are taught and learned may combine
cognitive, affective, and motor dimensions. behaviorist approaches have been
applied effectively to athletic skills and attitudes as well as to intellectual
skills.
However, despite the impressive track record
of behaviorally based technologies of instruction in experiments and field
trials, their reception in public education has been lukewarm at best.
adoption, where it has taken place, has been slow and piecemeal. This might be
attributed both to the nature of academic learning and the nature of
educational organizations. First, the learning outcomes in most of these
projects are measured in terms of test scores. What some people understood in
the 1960s and what more people understood 40 years later is that what students
regurgitate on tests tends to be forgotten or ignored as they walk out the
classroom door. early skeptics were concerned whether the new knowledge gained
through programmed instruction would be transferred to real-world problems or
to future les-
sons.
if students are gaining “inert knowledge,” what is the advantage if it is
learned 25% faster or better? educators also questioned whether students in
these treatments were gaining the skills, such as metacognitive ability, and
attitudes, such as ownership of their learning, needed to help them become
self-initiating lifelong learners.
second, the organizational structures of
schools and colleges are not conducive to innovations that require radical
change in those structures, such as those proposed in programmed instruction,
direct instruction, and Psi. to make sense economically, the costs of any
technology must be self-liquidating, as they are in business and other sectors
of the market economy. in order to become self-liquidating, technological interventions
must replace costly human labor to some extent. This conflicts with the
interests of those now doing the labor.
as Heinich (1984) pointed out a generation
ago, technologies threaten power relationships within the organization and “as
technology becomes more sophisticated and more pervasive in effect,
consideration of its use must be raised to higher and higher levels of decision
making” (p. 73). as shrock (1990) put it,
We can anticipate that teachers comfortable with their traditional
role in the classroom will suppress any technology that threatens that role.
Unfortunately, the traditional role preferred by most teachers—teacher
centered, large group, expository, text supported teaching—is largely
incompatible with the recommendations of instructional technologists (and the
results of educational research). (p. 25)
of course, it is not just resistance by
teachers that impedes the acceptance of methods that would require rather major
restructuring. schools are complex enterprises, with many different power
centers and constituencies, each having expectations and interests at stake. so
it is not surprising that the behaviorism-based innovations—as well
as other technologybased innovations—have been
considered unaffordable or have tended to be resisted in terms of large-scale
adoption, at least in most school systems in the United states.
Cognitivism
like behaviorism, cognitivism is a label for a variety of diverse theories
in psychology that endeavor to explain internal mental functions through
scientific methods. From this perspective, learners use their memory and
thought processes to generate strategies as well as store and manipulate
mental
representations and ideas. Theories that would later become very influential
were being developed in the 1920s and 1930s by Jean Piaget in switzerland and
lev Vygotsky in russia, but these did not have significant impact on american
educational psychology until translations were widely circulated in the 1960s.
cognitive theories gained momentum in the United states with the publication of
Jerome bruner’s (1960) The Process of education, the dissemination of Piaget’s and
Vygotsky’s works, and the emergence of information-processing theory in the
late 1960s. by 1970, when the journal cognitive Psychology was begun, the cognitive perspective had
gained not only legitimacy but also dominance.
Piaget’s theory. Jean
Piaget, a biologist,
became deeply interested
in the thought processes of doing
science, especially in the development of thinking, which he called “genetic
epistemology.” Through interviews with children, he developed the theory that
young children build up classification systems and try to fit the objects and
events of their everyday experiences into the existing framework (he called
this assimilation). When they encountered contradictions—things
that just did not fit—they modified their mental structures (he called this accommodation). as he continued his investigation of
children, he noted that there were periods where assimilation dominated,
periods where accommodation dominated, and periods of relative equilibrium, and
that these periods were similar across many different children, leading him to
conclude that there were fixed stages of cognitive development.
Information
processing theory. another branch of cognitivism, information processing
theory, uses the computer as a metaphor and views learning as a series of
transformations of information through various (hypothesized) mental processes.
it focuses on how information is stored in memory. in
this theory, information is thought to be processed in a serial, discontinuous
manner as it moves from one stage to the next, from sensory memory, where
external stimuli are detected and taken into the nervous system, to shortterm
memory, to long-term memory (atkinson & shiffrin, 1968).
Schema theory.
an
approach that is more congruent with Piaget’s theories, schema theory, suggests
that material stored in long-term memory is arranged in organized structures
that are amenable to change and that store knowledge in a more abstract form
than our specific, concrete experiences. ausubel’s (1963) subsumption theory
proposes that meaningful verbal learning involves superordinate,
representational, and combinatorial processes that occur during the reception
of information. a primary process is
subsumption, in which new
material is integrated with relevant ideas in the existing cognitive structure.
cognitive load theory combines notions from
information processing and schema theories, proposing that novices become experts
as they expand and enhance their mental schemata. However, for schema
acquisition to occur successfully the cognitive load should be controlled while
processing is taking place in working memory because working memory has a
finite capacity (sweller, 1988).
Neuroscience.
The
neuroscience approach has become feasible only with the development of imaging
technologies that allow observation of neurological activities. it attempts to
understand mental processes by more or less direct observation of the physical
functioning of the brain and nervous system. leamnson (2000) provides an
accessible account of the biological basis of learning, referring to the
functioning of neurons, dendrites, and axons. learning consists essentially of
creating and stabilizing synaptic connections among neurons. Within the brain,
the frontal lobes are the major site of organizing thoughts, and the frontal
lobes communicate with the limbic system, site of emotion. leamnson sees the
challenge of education being to arouse emotions that inspire learners to focus
on the learning tasks (p. 39). Winn (2004) suggests that the
information-processing view of cognitivism has been losing favor in light of
new evidence, particularly evidence from neuroscience.
in summary, cognitivism differs from
behaviorism in its belief that the internal mental processes can and must be
understood in order to have an adequate theory of human learning. There are
differing hypotheses about how those internal processes operate.
Cognitivism in Educational Technology. cognitivist instructional theories focus
more on the presentation side of the learning equation—the organization of
content so that it makes sense to the learner and is easy to remember. The goal
is to activate the learner’s thought processes so that new material can be
processed in a way that it expands the learner’s mental schemata.
Audiovisual media.
audiovisual
technology, which could stimulate multiple senses, provided new tools to
surmount the limitations of the textbook and teacher talk. since the early days
of the visual instruction movement, represented by c. F. Hoban, c. F. Hoban,
Jr., and zisman (1937), the field struggled against empty verbalism or rote
memorization. dale (1946), an early advocate of rich learning environments,
expanded the notion of visual instruction by proposing in his cone of
experience that learning experiences
could
be arrayed in a spectrum from concrete to abstract, each with its proper place
in the tool kit. The prescriptions given in this era tended to be drawn from
gestalt psychology, which attempted to describe how humans and other primates
perceived stimuli and used cognitive processes to understand and solve
problems. The gestaltists insisted that an understanding of human psychology
required tools beyond those of scientific observation; they sought a unified
study of psychology, rejecting the mind-body dichotomy and dealing with
thoughts and feelings, aimed at understanding the human experiences of insight,
creativity, and morality.
The gestalt perspective, with its original
emphasis on sensory perception and how humans construct meaning from bits and
pieces of auditory and visual information, had great appeal to those in
audiovisual education.
Visual learning.
educational
technology’s long and deep interest in message design, based on the principles
of visual perception, fits into this agenda. a wide variety of theories, some
derived from the gestalt paradigm and some fitting under the conventional
cognitivist umbrella, have been proposed to explain how humans construct and
interpret visuals, according to anglin, Vaez, and cunningham (2004). in
addition, a wide variety of classification schemes have been proposed for the
various purposes that instructional visuals can serve. For example, alesandrini
(1984) proposes three broad categories: representational (pictures that
resemble the thing or idea pictured), analogical (showing known objects and
implying a similarity to the unknown concept), and arbitrary (charts or diagrams
that attempt to organize thinking about a concept but do not physically
resemble it). others propose categories focusing on more specific mental
functions, such as decorative, representational, mnemonic, organizational,
relational, transformational, and interpretive (carney & levin, 2002; lohr,
2003; clark, r.,
&
lyons, 2004).
regardless of these disagreements,
researchers have identified a body of
principles
and generalizations about the juxtaposition of visuals and text
that
have informed the practice of message design—the layout of image and
text to
help learners to focus on important features and to understand and
remember
key ideas (Fleming & levie, 1993; lohr, 2003). Usability testing
on Web
pages is reconfirming the message design principles discovered in
the
predigital era.
Auditory learning.
learning
based on hearing, too, has been examined through the lens of cognitive theories
regarding the processing, storing, and retrieving of auditory information
(barron, 2004). barron’s review of research on auditory, visual, and
verbal processing suggests that these sensory
modalities
are processed differently in the brain (p. 957). many variables affect the
productive use of audio materials in instruction, including cognitive load. The
situation becomes even more complex when considering the combination of audio,
visual, and verbal information in multimedia learning. moore, burton,
and myers (2004) attempt to
summarize the rather disparate findings of research on multiple-channel
presentations by observing that
The human information processing system appears to function as
multiple-channel system until the system capacity overloads. When the system
capacity is reached, the processing system seems to revert to a single-channel
system. (p. 998)
overall, they do not consider the research
on multiple-channel communication to offer reliable guidance for practice for
instructional designers (p. 998), nor is it clear that the cognitivist information-processing
model is the most fruitful one for continuing research in this area.
Digital multimedia.
in
more recent times,
the computer captured
the attention of cognitivists. First, the digital format can present
multimedia displays more easily and more cheaply than was possible with earlier
analog equipment. learner use of multiple sensory modalities as presented in
computer multimedia more closely resembles the natural human cognitive system.
second, computers can transform information from one symbol system to another.
For example, you can input mathematical data and the computer can transform
those data into graphs. in addition, the hypertext capability of computers
allows the linking of ideas, both by authors and by learners. kozma and
Johnston (1991), looking at computer capabilities even before the spread of the
World Wide Web, speculated about ways in which computers could advance the
cognitivists’ agenda:
•
“From reception to engagement,” moving from passive reception of lectures
to more active involvement in immersive environments.
•
“From the classroom to the real world,” suggesting that technology can
bring problems and resources from the real world into the classroom, and can
allow students’ learning to be focused outside of their classroom environment
through resources and people they have access to through the Web.
•
“From text to multiple representations,” enabling the use of
mathematical, graphical, auditory, visual, and other systems instead of just
verbal symbols.
•
“From coverage to mastery,” using simulations, games, and
drilland-practice programs that encourage repeated practice of basic skills
until they are automatized.
•
“From isolation to interconnection,” transforming the learner experience
from a solitary one to a collaborative one.
•
“From products to processes,” helping students to engage in the work
processes—and the ways of thinking—in their chosen field.
•
“From mechanics to understanding in the laboratory,” enabling students
to use computer simulations that allow them to explore more hypotheses and
cover more different processes in less time and at less expense. (pp. 16–18)
Cognitivism and Facilitating Learning . How has cognitivism contributed to
facilitating learning? to begin with, we must acknowledge a limitation of
cognitivist theory; it is meant to apply to learning in the cognitive domain—
knowledge, understanding, application, evaluation, and metacognition. it has
much less to say about motor skills or attitudes except as regards the
cognitive elements of those skills.
cognitivism’s emphasis on careful
arrangement of the content to make it meaningful, comprehensible, memorable,
and appealing draws attention to message design issues. cognitivist prescriptions include showing learners how
the new knowledge is structured (e.g., advanced organizers), calling their
attention to the salient features by stating objectives, chunking the material
into digestible units, laying out text for easy comprehension, and complementing
the text with helpful visuals (silber, k. H., & Foshay, 2006, p. 374).
both information-processing theory
and schema theory
suggest that the sequence of
mental steps is an important part of facilitating learning, so instructional
theorists have proposed a number of lesson frameworks or templates for
arranging the steps of a learning event (molenda & russell, 2006, pp.
351–360). an example of such a lesson framework is gagne’s (gagne &
medsker, 1996, p. 140) events of instruction, which recommends a specific
sequence of events for a successful lesson: (a) gain the learners’ attention by
telling them or dramatizing the reason for mastering this skill; (b) tell them
clearly what they are expected to be able to do after the learning session; (c)
remind them of what they already know and how the current lesson builds on
that; (d) demonstrate the new skill or present the new information; (e) guide
the learners in mastering the content by suggesting mnemonic devices, asking
questions, or giving hints; (f ) provide opportunities to practice the new
knowledge or skill; (g) during the practice, confirm correct responses or
desired performance and give feedback to help learners overcome errors; (h)
test the learners’ mastery, preferably by having them
use the
new knowledge, skills, and attitudes in real or simulated problem situations;
and (i) help the learners transfer their new skills by giving them on-the-job
practice or simulated practice involving varied problems.
conducting a lesson in this sequence
exemplifies an expository or deductive approach: telling the learners “the
point”—the concept, rule, or procedure they are supposed to master—and then
letting them apply “the point” in some practice setting. sometimes a discovery
or inductive approach may be specified, putting practice and feedback (steps f
and g) before stating objectives, review of prior learning, presentation, and
learning guidance (steps b, c, d, and e).
another
lesson framework based on cognitivist instructional theories is offered
by Foshay, k. H. silber, and stelnicki (2003) in the form of “a cognitive
training model.” They recommend 17 specific tactics organized around five
strategic phases: (1) gaining and focusing attention, (2) linking to prior
knowledge, (3) organizing the content, (4) assimilating the new knowledge, and
(5) strengthening retention and transfer of the new knowledge (p. 29). examples
of the tactics recommended by Foshay et al. are shown in table 2.1. Their five
stages overlap with gagne’s (gagne & medsker, 1996) events
of
instruction, but there are some differences in content and emphasis. The
cognitive training model puts special emphasis on the tasks of organizing and
linking the new information; it integrates motivational elements from J. m.
keller’s (1987) arcs model; and it provides specific guidance for organizing
information, in terms of chunking, layout, and use of illustrations.
Constructivism
The most talked about learning perspective
of the past decade is labeled constructivism. it is
difficult to characterize the claims of constructivism because there are a number of claimants
embracing a diversity of views. The label itself is most closely identified
with the self-educated philosopher, logician, linguist, and cognitive theorist,
ernst von glasersfeld (1984), beginning with his treatise, an introduction to radical
constructivism. Von
glasersfeld (1992) attempted to construct an epistemology, a theory of knowing,
in which the “experiential world is constituted and structured by the knower’s
own ways and means of perceiving and conceiving, and in this elementary sense
it is always and irrevocably subjective.”
The Problem of Defining Constructivism. However, the authors who were probably most
influential in introducing constructivism to the
educational technology audience in north america—bednar, cunningham, duff y,
and Perry (1991)—did not refer to von glasersfeld as a source. Their primary
source for a “new epistemology” was lakoff (1987) and his work in
sociolinguistics (although lakoff used
the label experientialism, not constructivism, for his theory of language acquisition).
in discussing instructional applications of constructivism, these authors gave
the examples of situated cognition, anchored instruction, cognitive flexibility,
problem based learning, cognitive apprenticeship, and everyday cognition
(although none of these theories are based on either von glasersfeld’s or
lakoff ’s epistemology). after the introduction of bednar et al., the most
visible advocates for constructivism in
educational technology—duff y, cunningham,
and Jonassen (e.g., Jonassen, 1991; duff y & Jonassen, 1992; duff y
& cunningham, 1996) used constructivism as an
umbrella term for a wide range of ideas drawn primarily from recent
developments in cognitive psychology (which were not necessarily dependent on a
“new epistemology”). Piaget and Vygotsky are also usually cited as formative
influences on the development of this perspective.
Vygotsky observed that mental abilities
developed through social interactions of
the child with parents, but
also other adults.
Through these interactions, children learn the habits of mind of their
culture—speech patterns, written language, and other symbolic knowledge that
influence how they construct knowledge in their own minds. because of the
importance of social and cultural influences in his theory, it is termed a sociocultural approach to learning and the branch that
follows this theory is often termed social constructivism.
Philosopher d. c. Phillips (1995) pointed
out the semantic morass that had come to hinder discourse about
“constructivism”:
The rampant sectarianism, coupled with the array of other
literatures that contain pertinent material, makes it difficult to give even a
cursory introductory account of constructivism, for members of the various
sects will object that their own views are nothing like this! (p. 5)
Phillips (1995) examined a number of authors
or groups of authors, holding widely divergent and sometimes conflicting views,
who are most closely associated with the various sects of constructivism: ernst
von glasersfeld, immanuel kant, the feminist epistemologists, Thomas s. kuhn,
Jean Piaget, lev Vygotsky, and John dewey (pp. 6–7).
an analysis of “constructivist didactics” by
terhart (2003) attempted to parse out which elements of constructivist didactic
theory are dependent on a new paradigm and which are consistent with evolution
of thought within cognitivism. He concluded that it is difficult to distinguish
moderate constructivist principles of instruction,
which are the ones most frequently encountered in education literature, from
cognitivist principles. on the other hand, radical constructivism “would ultimately render didactic thought and
activity in specific subjects impossible as well as morally illegitimate” (p.
33). terhart concludes,
. . . [moderate] constructivist
didactics really does not have any genuine new ideas to offer to the praxis of
teaching. rather, it recommends the well-known teaching methods and arrangement
of self-directed learning, discovery learning, practical learning, co-operative
learning in groups. i think that the ‘new’ constructivist didactics in the end
is merely an assembly of long-known teaching methods (albeit not practiced!). (p. 42)
in view of these many differing and
sometimes conflicting streams of thought, driscoll (2005) concludes, “There is
no single constructivist theory of instruction” (p. 386). she cites as constructivism’s
common denominator the assumption “that knowledge is constructed by learners as
they attempt to make sense of their experiences” (p. 387). This overlaps with
the assumptions of cognitivists. Where constructivists (some of them) seem to differ
from cognitivists, according to driscoll, is that they argue, that “knowledge
constructions do not necessarily bear any correspondence to external reality”
(p. 388). This aligns with von glasersfeld’s (1992) “irrevocably subjective”
stance.
a possible solution to this labeling problem
is to follow the advice of terhart (2003) and use the label moderate constructivist to refer to constructivist theories and
strategies that accept the assumptions of cognitivists and the label radical constructivist to refer to constructivist theories and
strategies that depend on the subjectivist epistemology of von glasersfeld. in
the remainder of this chapter, we are discussing the moderate constructivist
perspective unless otherwise indicated.
setting aside the semantic issues, it is
quite clear that the constructivist perspective is the one that holds the
“commanding heights” in educational technology research and development at the
beginning of the 21st century. The american Psychological association’s (1995) Learner-centered
psychological principles, the
most authoritative recent position paper on learning, features constructivist
ideas as its driving force.
Constructivist Prescriptions. Prescriptive principles derived from constructivism include,
according to driscoll (2005): “1. embed learning in complex, realistic, and
relevant environments. 2. Provide for social negotiation as an integral part of
learning. 3. support multiple perspectives and the use of multiple modes of
representation. 4. encourage ownership in learning. 5. nurture self-awareness
of the knowledge construction process” (pp.
394–395).
What sorts of instructional strategies are derived from these principles? We
will focus on those mentioned in the early article by bednar et al.
(1991)—situated cognition (which is associated with cognitive apprenticeship),
anchored instruction, and problem-based learning—plus collaborative learning.
Situated cognition. The theory of situated cognition emphasizes
the notion that all human thoughts are conceived within a specific context—a
time, a place, and a social setting. J. s. brown, collins, and duguid (1989)
point out that academic learning is situated in the classroom environment and
therefore tends to become “inert knowledge,” not transferred to life outside the
classroom. This theory puts the social aspect at the center of the learning
process, viewing expertise as developing within a community of practice.
cognitive
apprenticeship, which embodies the first two principles cited by
driscoll (2005), provides a theoretical framework for the process of helping
novices become experts through one-to-one guidance. it takes a method
traditionally applied in trades and crafts and applies it to learning in the
cognitive domain. dennen (2004) views cognitive apprenticeship as being
grounded in “scaffolding, modeling, mentoring, and coaching . . . all methods
of teaching and learning that draw on social constructivist learning theory”
(p. 813).
Anchored instruction. The cognition and technology group at
Vanderbilt (ctgV) introduced anchored instruction as a strategy in the 1990s to
incorporate the insights of situated cognition into classroom instruction. ctgV
developed interactive videodiscs that allowed students and teachers to plunge
into complex, realistic problems requiring the use of mathematics and science
principles to solve. The video materials served as anchors or macrocontexts for
a series of learning episodes. as explained by ctgV (1993), “The design of
these anchors was quite different from the design of videos that were typically
used in education . . . our goal was to create interesting, realistic contexts
that encouraged the active construction of knowledge by learners. our anchors
were stories rather than lectures and were designed to be explored by students
and teachers” (p. 52). These video materials have been often cited as examples
for multimedia design and production within constructivist frameworks.
Problem-based learning. Problem-based strategies embody driscoll’s
(2005) first principle, complex and realistic environments, and usually all of
the other principles as well. They have been used in medical education for
several decades. since the 1990s, computer-based simulations, sometimes being
self-contained ecological systems known as microworlds, have been used to
immerse learners in problem spaces. These immersive environments overlap
considerably with anchored instruction, but claim to emphasize first-hand
involvement in, rather than observation of, problem situations. They also often
entail collaborative group work, thus also embodying driscoll’s second
principle of social negotiation. The group members are encouraged to reflect on
their learning, thus embodying the principle of self-awareness of the knowledge
construction process.
moderate constructivists tend to recommend
immersing learners in simplified versions of the problem to begin with, moving
toward more complex versions as learners master the knowledge and skills needed
to cope with growing complexity, as in reigeluth’s (1979) elaboration theory
and merrill’s (2002) pebble-in-the-pond strategy. radical constructivists tend
to value the authenticity of the experience, not being as concerned about
complexity or cognitive load.
Collaborative learning. driscoll’s (2005) second principle, social
negotiation (derived from Vygotsky’s theories of the sociocultural nature of
knowledge), is represented in collaborative learning, which is incorporated in
most of the constructivist instructional strategies discussed earlier.
computersupported collaborative learning (cscl) is currently the most prominent
format. roschelle and Pea (2002) speculate that wireless handheld devices
will allow cscl to evolve in
new directions from those possible in traditional computer labs.
collaborative learning is not achieved only
through cscl, of course. educators and teachers at all levels have been using
and continue to use collaboration as a strategy for learners. classroom
teachers especially have been urged to employ engaged learning activities,
based upon constructivist principles, within small-group authentically based
inquiries, in order to improve communication skills, problem solving and
creative thinking skills, and cooperation and team learning abilities in students.
These activities can be computer mediated or computer supported, or can involve
the use of computer software for recording and reporting results of inquiry by
students.
Constructivism
in Educational Technology. The
engaged learning principles as promoted by the north central
regional educational laboratory (ncrel) (tinzmann, rasmussen, & Foertsch,
1999) include many of the components of constructivism and the use of
educational technology as a tool for achieving learning. The description of
engaged learning includes:
students are explorers, teachers, cognitive apprentices,
producers of knowledge, and directors and managers of their own learning.
teachers are facilitators, guides, and colearners; they seek professional growth,
design curriculum, and conduct research. learning tasks are authentic,
challenging, and multidisciplinary. assessment is authentic, based on
performance, seamless and ongoing, and generates new learning. (p. 1)
engaged learning, as developed by teachers
through the use of technology, is worthwhile when it helps students reach
important district, state, or national standards. many teachers have learned
through their initial education, staff development, or inservice education to
plan for student activities that represent engaged learning, are authentic, are
worthwhile, and involve constructivist principles while employing educational
technologies as tools for learning. advocates of constructivism have repeatedly
encouraged such development through texts and articles for educators, based
upon constructivist ideals.
These advocates also frequently point out
the needed changes in the methods by which learning is assessed. assessment in
these classrooms must also be authentic and focused on performance, use complex
and meaningful activities, be based upon construction of knowledge rather than
repetition of facts, and be conducted through observation, presentation, and
other realistic, real-world-based activities (Jonassen, Howland, moore, & marra,
2003).
Constructivism and Facilitating Learning. How has constructivism contributed to
facilitating learning? First, the strong advocacy advanced by its adherents has
captured the attention of educational technologists. since the late 1980s, the
conversation within educational technology has revolved around the claims of
constructivism, debating their merits and imagining their implications.
at the very least, a host of earlier
innovations, such as anchored instruction, problem-based learning (Pbl), and
collaborative learning, have been explored as instantiations of constructivist
theory. constructivism has infused these explorations with a sense of mission.
Cautions emerging from research. The profusion of research and development has
provided results that allow some conclusions to be drawn regarding the efficacy
of these methods for different audiences and learning goals. one of the
clearest syntheses of this research is offered by kirschner, sweller, and r. e.
clark (2006), who examine “minimal guidance.” Problem-based or inquiry-based
programs are often set up so that learners explore a problem space freely, with
minimal guidance. kirschner et al. find that, for learners who are at the
novice or intermediate stage, such programs are less effective as well as less
efficient than programs with strong instructional guidance. Further, minimally
guided programs “may have negative results when students acquire misconceptions
or incomplete or disorganized knowledge” (p. 84). They hypothesize that
minimally guided learning environments subject learners to a heavy cognitive
load that interferes with use of their cognitive processing abilities.
in medicine and science courses, the
inquiry-based approach is often justified on the basis that it forces learners
to “think like scientists.” kirschner et al. (2006) point out, “The way an
expert works in his/her domain (epistemology) is not equivalent to the way one
learns in that area (pedagogy)” (p. 78). so, the consistently poor results of
these methods when applied to learners who are at the novice or intermediate
stages should not be surprising. going back to the original proposition of von
glasersfeld, a “new epistemology” does not necessarily equate with new or
unique instructional prescriptions.
in summary, it is difficult to identify any
particular learning theory or instructional strategy as unequivocally
constructivist. but the instructional methods most often advocated under the
guise of constructivism seem to be most suited to facilitating learning for
advanced or complex learning goals being pursued by learners who already have a
high level of skill in that domain.
An Eclectic Perspective
as discussed in chapter 5, an eclectic
perspective, combining principles from different theories, may provide a
synthesis that serves well in practice. in philosophy, blithely tacking
together conflicting doctrines can produce incoherent theoretical structures,
but in practical matters, eclecticism often makes sense. educators can easily
see that different theories of learning lead to instructional theories that
offer guidance for different sorts of learning goals. The theories do not
necessarily contradict each other; rather, they explain certain phenomena
better than others. ertmer and newby (1993) suggest one such fairly simple
formula for combining the theoretical perspectives discussed here: employ the behaviorist perspective in situations in
which learners have lower levels of task knowledge and for learning goals
requiring lower cognitive processing; use the cognitivist perspective for
middle levels of task knowledge and cognitive processing; and consider the
constructivist perspective for situations in which learners have a higher level
of prior knowledge and are working on higher level tasks, such as complex
problem solving in ill-structured domains (pp. 68–69). While not all may agree
with this as a recommendation, it illustrates the sort of synthesis that can
flow from an eclectic approach.
since the late 1990s, an umbrella under
which different perspectives, especially cognitivist and constructivist,
converge is learner-centered
education. This concept gained
wide credibility when it was endorsed by the aPa board of educational affairs
(1995) in the form of 14 principles, shown in table 2.2. These principles
addressed cognitive and metacognitive, affective and motivational, developmental,
social, and individual differences factors. They were “learner-centered” in the
sense that they attempt to derive instructional implications from research on
the learning process and in the sense that they encourage adapting instruction
to individual learners. The list is somewhat enigmatic in that it is a list of
observations (descriptions) about the learning process, but the items are referred
to as “principles,” implying prescriptive advice. in any event, the aPa’s
learner-centered principles have played a major role in shaping the discussion
about how to facilitate learning
early in the 21st century.
Formal and Informal
Learning
Thus far we have assumed learning to be a
formal, planned process such as is usually associated with schooling. it is
interesting to note, however, that the definition of educational technology and
its goal to facilitate learning is not necessarily limited to a formal process.
The old aect (1977) definition text included a definition of learner as an individual “engaged in acquiring new
Table
2.2. aPa’s learner-centered
psychological principles.
1. Nature of the learning process. The learning of complex subject
matter is most effective when it is an intentional process of constructing
meaning from information and experience.
2. Goals of the learning process. The successful learner, over time
and with support and instructional guidance, can create meaningful, coherent
representations of knowledge.
3. Construction of knowledge. The successful learner can link new
information with existing knowledge in meaningful ways.
4. Strategic thinking. The successful learner can create and use a
repertoire of thinking and reasoning strategies to achieve complex learning
goals.
5. Thinking about thinking. Higher order strategies for selecting and
monitoring mental operations facilitate creative and critical thinking.
6. Context of learning. learning is influenced by environmental
factors, including culture, technology, and instructional practices.
7. Motivational and emotional influences on learning. What and how
much is learned is influenced by the learner’s motivation. motivation to learn,
in turn, is influenced by the individual’s emotional states, beliefs, interests
and goals, and habits of thinking.
8. Intrinsic motivation to learn. The learner’s creativity, higher
order thinking, and natural curiosity all contribute to motivation to learn.
intrinsic motivation is stimulated by tasks of optimal novelty and difficulty,
relevant to personal interests, and providing for personal choice and control.
9. Effects of motivation on effort. acquisition of complex knowledge
and skills requires extended learner effort and guided practice. Without
learners’ motivation to learn, the willingness to exert this effort is unlikely
without coercion.
10. Developmental influences on learning. as individuals develop, there
are different opportunities and constraints for learning. learning is most
effective when differential development within and across physical,
intellectual, emotional, and social domains is taken into account.
11. Social influences on learning. learning is influenced by social
interactions, interpersonal relations, and communication with others.
12. Individual differences in learning. learners have different
strategies, approaches, and capabilities for learning that are a function of
prior experience and heredity.
13. Learning and diversity. learning is most effective when differences
in learners’ linguistic, cultural, and social backgrounds are taken into
account.
14. Standards
and assessment. setting appropriately high and challenging standards and
assessing the learner as well as learning progress—including diagnostic,
process, and outcome assessment—are integral parts of the learning process.
Note: adapted from learner-centered
Psychological Principles: a Framework for school redesign and reform. The full
list of principles is available online at:
http://www.apa.org/ed/lcp2/lcp14.html.
skills,
attitudes or knowledge whether with a specified sequence of instruction or a
random assortment of stimuli” (p. 209). so learning, it
might follow, can be formal or informal, and a learning environment can include
structured and unstructured settings.
it may be important to consider informal learning
as a salient aspect for educational technologists as technologies and media
continue to provide and expand learning opportunities for learners of all ages.
it cannot be said that most learning occurs in schooling or training
situations. individuals are motivated to learn through the Web, through print
materials, and through informal encounters with “experts” in the community.
This informal learning is neither designed nor assessed by educators, but must
be considered when we discuss the role of facilitating learning for learners of
all ages and stations of life. The field may need to increase its awareness of
these public resources and continue to consider their instructional potential
for both motivating and providing learning opportunities.
in fact, even in formal learning settings,
planned instruction is not the only, or even the most important, determinant of
success or failure in learning. to simplify a complex situation somewhat, we
can say that learning is most directly dependent on three factors: aptitude,
effort, and instruction (Walberg, 1984). Those who come into the setting with a
high level of native ability—aptitude— may succeed without even trying very
hard or receiving quality instruction. or those who exert tremendous effort may
succeed even if they have limited aptitude and uninspired teaching. The
investment of effort is assumed to be driven by the individual’s motivation,
which itself is a product of home and personal background, expectations, and
interest in the subject matter.
Therefore, it is important to recognize that
instruction, no matter how well designed and executed, is only one part of the
learning equation, often overshadowed by learners’ developmental abilities,
their needs, and their interests. instructional designers can influence effort
through motivational
design—making
the materials as interesting and relevant as possible and arranging the total
learning environment so that learners have an expectation of success and
achieve satisfying results (keller, J. m., 1987). However, the motivation that
comes from beyond the classroom is largely beyond the instructional designer’s
span of control. looking at the instructional setting as a total system and
seeing how the various factors interact is discussed in greater depth in chapter
3.
Media Versus Methods
some enthusiasts for using media to improve learning
seem to assume that merely embedding the content into a newer media format will
automatically
improve
its effectiveness. This assumption has been under attack since r. e. clark
(1983) declared that “The best current evidence is that media are mere vehicles
that deliver instruction but do not influence student achievement any more than
the truck that delivers our groceries causes changes in our nutrition” (p.
445). He based this conclusion on a meta-analysis of hundreds of research
reports from studies in which instructional presentations in one media format
were compared with presentations in a different format. r. e. clark concludes,
“it seems not to be media but variables such as instructional methods that
foster learning” (p. 449).
a debate about “media versus methods” raged
for a decade. The most effective counterargument was raised by kozma (1991),
who contended that the studies cited by r. e. clark (1983) were based on a
presentation paradigm— learners watching or listening to a presentation. kozma
agreed that, under such conditions, different media formats only made a
difference in time and cost, not learning effectiveness. kozma proposed that
different results could be expected from a different instructional paradigm,
one in which media are used as tools by learners, not as presentations. in
other words, not learning from media
(clark ’s term), but learning with media
(kozma’s term). in subsequent years, as the use of media more and more comes to
mean digital media, educational technology looks forward to a new research
agenda, studying the possibilities of this new paradigm.
Summary
The
current definition of educational technology explicitly adopts the term facilitating learning in order to emphasize the understanding that
learning is controlled and owned by learners. teachers and designers can and do influence learning,
but that influence is facilitative rather than causative. The term facilitating learning is posited as the purpose of the field, not
as the result of processes that are the raison d’etre of the field.
different theories of learning and
instruction emphasize different variables in the learning process, so facilitating has different meanings for each theory.
Understanding the implications of the different theories is impeded by the
practice of conflating instructional theories with learning theories and even
epistemologies. For the purposes of this chapter, the bodies of theory are
viewed simply as different perspectives on teaching and learning. behaviorism,
cognitivism, and constructivism each have prompted interesting and successful
applications of educational technology. each has added to our overall
understanding of how people learn and how instruction might
be
improved. it is possible to envision an eclectic umbrella under which various
creative uses can be combined to provide rich environments for active learning.
assessment and evaluation methods are an
important link in the chain of successful implementation of any behaviorist,
cognitivist, or constructivist instructional innovation. if the innovative
program is striving toward the goal of deeper, higher level, metacognitive, or
applied knowledge, its results will not be adequately captured by conventional
paper-and-pencil tests.
although most of the discussion in the
chapter is framed in terms of formal instructional situations, the current
definition is also intended to apply to informal learning. in fact, that is one
of the reasons that the definition chooses the term educational technology rather than instructional technology, using the term with the broader
connotation in order to capture both planned and spontaneous learning
situations.
We conclude with some comments about the values underlying this whole chapter. in
facilitating the process of learning, regardless of associated theoretical
perspectives, the practice of educational technology actually helps or hinders
the people who are in pursuit of learning. in other
words, we do what we do as educational technologists not so much to facilitate
learning in and of itself but to facilitate learning by the intended audience.
This shift in emphasis from the process to the people indicates an increasing
focus and awareness of students as the core of our activities as educational
technologists. When the learner is the focus, as opposed to the hardware, the
design, or the materials, then the idea of facilitating learning must also
focus on the learner and their abilities and responsibilities. learner-centered
thinking reminds us that at its core, learning is still an idiosyncratic or at
least not completely controllable activity. as instructors and designers, we
take advantage of generalizations about people and the ways they may learn. in
our efforts to facilitate learning truly, however, we must acknowledge the
diversity of the individual. We may not be capable of always facilitating
learning for that particular person, but we must not forget facilitating
learning for each individual is the goal. Facilitation suggests that we attend
more completely to the learner within the setting, consider the context and the
environment, and make an attempt to relate our designs to the cultural and
societal aspects of the setting as we design or create learning environments.
The diversity of learners would be addressed and learning supported through our
use of both hardware and software, and in fact, this becomes the goal of
technology integration into learning environments.
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